Context: MIT Reality Hack is an annual community-run AR/VR Hackathon hosted at MIT. The event comprises of thought leaders, brand mentors and creators, participants, students, and technology lovers, who come together and attend tech workshops, talks, discussions, fireside chats, collaborations, hacking, and more.
Harbit: At MIT Reality Hack I led a team with the vision of creating a seamless experience for users to build and maintain good habits using Snapchat's augmented reality Spectacles via the habit formation method of pointing and calling.
Role: Team Lead & UX Engineer
Timeline: 2.5 days (March 2022)
Tools: Lens Studio (application used for creating index finger pointing detection, multi-object detection models, and event based 3D animations); Snap Spectacles (AR glasses); Blender (3D animations)
Pointing and Calling (Otherwise known as the Shisa Kanko 指差喚呼 Method)
Pointing and calling is a method of increasing awarness in order to reduce work place errors. This method, when used in an environment that requires hyper-awareness of one's surroundings, can reduce mistakes by almost 85%.
*Replaced step four with an AR based solution
*Possible to recreate using available SnapAR libraries and tools (Banana is the cue)
*Possible to recreate using available SnapAR libraries and tools (Chocolate is the cue)